National Repository of Grey Literature 12 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Therapeutic game with biofeedback for rehabilitation of the lower limbs
Kubínová, Kateřina ; Kolářová, Jana (referee) ; Koťová, Markéta (advisor)
Thesis focuses on problematis of using Kinect sensor in rehabilitation of knee joint. Relative new method of rehabilitation via biofeedback produced by Kinect One for Window motion sensor delivers number of benefits to patient. Part of thesis is therapeutic game developed in C#.
ECG Biofeedback
Macková, Pavlína ; Kolářová, Jana (referee) ; Sekora, Jiří (advisor)
The master’s thesis is focused on the possibilities of measuring heart rate of ECG signal and its use in therapeutic game of ECG biofeedback. This thesis describes the way of measuring ECG with acquisition unit Biopac and analyzes signal processing for measurement of heart rate – algorithms of QRS detection, HRV analysis. Realisation of therapeutic is designed for applications in Matlab.
Therapeutic game implementation with use of EMG signal
Drozd, Tomáš ; Kolářová, Jana (referee) ; Hesko, Branislav (advisor)
This bachelor thesis describes electromyography which we can use for biofeedback. At first, it describes electromyography and methods of measuring. Then biofeedback is described and its usage for therapeutic purposes or therapeutic games. Also it introduces BITalino device which represents low-cost solution for biofeedback. For practical uses there is provided a program written in C++ which includes Super Mario World. Appliation also draws measuered signal and parameteres calcuted from it.
Therapeutic game for reaction time measurement using the BITalino platform
Veselá, Cindy ; Mézl, Martin (referee) ; Hesko, Branislav (advisor)
This master’s thesis focuses on real-time detection of activity in electromyographic signal for reaction time measurement. For patients motivation there was designed and implemented therapeutic car game controlled throught the muscle activity. In this thesis were used three different algorithms for muscles activity detection in EMG signal. The best accuracy of this three methods has designed artificial network with U-Net hierarchy, which is used to segment samples into two categories - samples of signal with activity and samples representing calm. Accuracy of this method is 97 %. Later there were examined differences between groups of probands, different stimulus and the changes of reaction time over time.
Therapeutic game with biofeedback for rehabilitation of the lower limbs
Kubínová, Kateřina ; Kolářová, Jana (referee) ; Koťová, Markéta (advisor)
This thesis focuses on problematis of using Kinect sensor in rehabilitation of knee joint. Relatively new method of rehabilitation via biofeedback produced by Kinect One for Window motion sensor delivers number of benefits to a patient. Part of the thesis is therapeutic game named Kolínko developed in C#.
Respiratory biofeedback
Jína, Miroslav ; Chmelař, Milan (referee) ; Janoušek, Oto (advisor)
The aim of this study is to analyze biological feedback, its use and types of biofeedback, which can be used. There is also enumeration of different types of games, which are used for the therapeutic treatment. This work describes in detail the measurement of respiratory biofeedback with chest strap. MP35 acquisition unit and a LabView program, in which the signal is transmitted through the measuring card, is used for measure. This work also describes the role of protocol for measuring respiratory biofeedback. The other important part of this study is the own draft of games made in LabView 2010. This program includes four theapeutic games.
Therapeutic game for reaction time measurement using the BITalino platform
Veselá, Cindy ; Mézl, Martin (referee) ; Hesko, Branislav (advisor)
This master’s thesis focuses on real-time detection of activity in electromyographic signal for reaction time measurement. For patients motivation there was designed and implemented therapeutic car game controlled throught the muscle activity. In this thesis were used three different algorithms for muscles activity detection in EMG signal. The best accuracy of this three methods has designed artificial network with U-Net hierarchy, which is used to segment samples into two categories - samples of signal with activity and samples representing calm. Accuracy of this method is 97 %. Later there were examined differences between groups of probands, different stimulus and the changes of reaction time over time.
Therapeutic game implementation with use of EMG signal
Drozd, Tomáš ; Kolářová, Jana (referee) ; Hesko, Branislav (advisor)
This bachelor thesis describes electromyography which we can use for biofeedback. At first, it describes electromyography and methods of measuring. Then biofeedback is described and its usage for therapeutic purposes or therapeutic games. Also it introduces BITalino device which represents low-cost solution for biofeedback. For practical uses there is provided a program written in C++ which includes Super Mario World. Appliation also draws measuered signal and parameteres calcuted from it.
Therapeutic game with biofeedback for rehabilitation of the lower limbs
Kubínová, Kateřina ; Kolářová, Jana (referee) ; Koťová, Markéta (advisor)
This thesis focuses on problematis of using Kinect sensor in rehabilitation of knee joint. Relatively new method of rehabilitation via biofeedback produced by Kinect One for Window motion sensor delivers number of benefits to a patient. Part of the thesis is therapeutic game named Kolínko developed in C#.
Therapeutic game with biofeedback for rehabilitation of the lower limbs
Kubínová, Kateřina ; Kolářová, Jana (referee) ; Koťová, Markéta (advisor)
Thesis focuses on problematis of using Kinect sensor in rehabilitation of knee joint. Relative new method of rehabilitation via biofeedback produced by Kinect One for Window motion sensor delivers number of benefits to patient. Part of thesis is therapeutic game developed in C#.

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